
Surprisingly, the limited travel of the C stick made camera control feel even more responsive than it would with a console controller in these cases.

I could easily manipulate the camera in third-person action games The Legend of Zelda: Majora’s Mask 3D and Xenoblade Chronicles 3D, and I had no problems navigating their worlds. While small, the rubber-topped C stick felt natural in use and was unexpectedly effective overall. While designers can assign many functions to the C stick, the first New 3DS-specific releases are all using it for camera control. Its inclusion gives developers a solution to the problem of awkward camera control in 3DS action and first-person games. Much like the pointing stick nub on IBM or Lenovo ThinkPad notebooks, the C stick detects subtle input, and it doesn’t take much in the way of thumb movement to work. This is Nintendo’s solution to fans’ requests for a secondary analog stick, though it doesn’t move like one. Kudos to Nintendo for assigning colors to the face buttons - a nod to the coloring of the buttons on the Super Nintendo controller.Ī closer look reveals a new rubber nub found just above the systems’ face buttons. That new memory slot is now a Micro SD format slot, the result of the slight size reduction of the system. Nintendo moved the volume slider to the right side of the top screen, the Start and Select buttons have been moved off to the right of the bottom screen, and both games and the stylus now load and unload from the bottom edge of the system. Most of the other cosmetic changes are pretty minor. Three top investment pros open up about what it takes to get your video game funded.
